Games in Education – How Games Can Improve Our Schools – Extra Credits


Games in Education – How Games Can Improve Our Schools – Extra Credits

Over the last few weeks James has been travelling a great deal, talking about the Games For Good initiative He’s talks to companies and organizations at conventions and in closed-door meetings and in the end It’s made him realize a lot about the mentality on games and education that currently pervades the United States. And it forced him to think a great deal about his basic underlying understanding of games. It’s made in real life, how many things we as players might take for granted that someone outside this world may not know. There are many things we understand on some basic subconscious level simply as players of games, that we might not know how to verbalize or express. And in dealing with people looking at games for education, people with their heart in the right place, but who perhaps stand outside the gaming community, one particular core concept of gaming has really come into focus for him. Games are voluntary. You can’t impose games on people and expect them to get anything from it. Play is Nature’s way of getting us to learn. It’s why it’s so great for education because it’s something we and pretty much every other animal are hardwired to want to do. Whether it’s a lion cub on the serengeti, wrestling with its brothers in order to learn how to better fight in the wild, or a human child in the 21st century learning our world of electronics by poking at a tablet screen, the instincts to play is the most basic innate natural way for us to learn. But a big part of that is that it’s something that we think we choose to do that we desire and want to do for ourselves and so we’ll put more effort into it. Unfortunately, this isn’t fully part of the collective thinking on games and education in the U.S. Here, the approach seems to be a very top-down approach. The general idea seems to be that we will build games, we’ll put them in schools, we’ll make kids play them in class and things will be better. And the truth is, it might be. If well done’, it’s probably better than some of what we’re doing today, but it doesn’t really harness the full power of games. It doesn’t deliver on the magic of play that’s so powerful that promises so much for education. You can’t just make somebody play a game. I mean any of you who have been play testers know that even the best game when played over and over again because someone’s making you isn’t fun or engaging. Play has to be an act of volition. It has to be something you engage in voluntarily. And Fostering that desire, that drive to play games of worth and games that educate is really how we’re going to succeed in using games to help bolster our ailing educational system, because any of you who have really sunk deep into that desire to play know how much of your brain space it takes. When you’re driving somewhere your brains busy thinking of optimal strategies, you’re stuck sitting in a boring lecture, you’re sneakily writing out builds in your notebook or brainstorming ways to optimize the run you’re gonna do and you get home. You know how you love to research the game and find out more. To really dig in and learn spawned timers or drop rates and do the math and memorize the geography. You know how it gives your brain something to work and cycle on all day something to engage with when otherwise you’d simply be zoning out or otherwise not tuning in. That’s what we want to harness. That’s what we want games and education to do. That’s what we need them to do but to do that We can’t just impose games. We can’t just assign them as homework or tell you that from 11 to 12 this is the game you’re going to play. That’s antithetical to engagement. That works against everything We’re building games to do so we need to think about more than just building games. We need to think about how they’re going to be used, how they’re going to be implemented in the classroom in a way that doesn’t abandon the best things they give us, and I’m not even going to pretend to have the answer for this problem This is a subject we’re just starting to explore. Something James only just over the last few weeks realized was a huge disjunct and how we view games for education. It may be part of a much larger rethink of how we view the classroom And how we see the role of the teacher. It may be part of the growing need to shift the teacher’s role to one of the mentor, tutor and guide rather than lecture. It May be part of an overarching requirement that 21st century education be more about focused exploration about using the vast resources available to us to help us teach ourselves under the guidance of a caring adult who’s been down this road before, rather than simply having facts drilled into us. It may be part of revamping the educational system to make sure that personal desire for knowledge is a stronger motivator than a fear of punishment. I’m fairly sure the answer lies somewhere circling those three, but right now, it’s beyond my ken. We need more time to think and hear more dialogue on the subject. Which is why we’re doing this episode. I am sure we’ll do a follow-up episode later if we find a more concrete approach. At the present all I can say for sure is that it can be done, because it is being done in a thousand different individual cases. I see small examples everywhere I look. They’re just too specific to point the way to a general solution. As I say all this I’m thinking of the reality and here game being run at USC It’s a subversive game about filmmaking to help launch students into creating, to get them excited and interested in DIY cinema and then providing them with creative challenges and intellectual prompts along the way. It lures Students into a world where they want to do the thing they’re going to school to learn, where they desire to practice it in their time off rather than just longing to get away from the subjects. They’ve been studying in class all day It’s amazing because it relies on almost no technology. It’s a card game, essentially. It’s also a little bit of an ARG and the wee bit of mechanism for social interaction, and the portal into the game relies not on assigning it, but rather on peaking the students curiosity letting them drive themselves toward it, letting them want it letting them desire, to discover and play this game. And while at first glance that may seem risky last I heard they had an almost one hundred percent uptake rate. That’s way better than the number of students tuning into your average classroom. Where they’re being graded and where their future is at stake because curiosity really is more powerful than even the threat of punishment. I’m just going to leave it at that for now. As we so often do, I’m hoping the things left unexplored propel you to look further and dig deeper this time. We’re kind of counting on it. See you next week. (music)

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100 thoughts on “Games in Education – How Games Can Improve Our Schools – Extra Credits”

  1. BJF Covers says:

    I really like this episode for bringing up a lot of different things about games in education. In my school, at 6th grade you have to do Xtra math multiplication, then division (to master basic math facts), then fraction nation (which treats you like a little kid), and then Khan Academy which all my friends love because they say they are actually learning stuff, rather then talking about stuff we already know about adding tiny bits and pieces onto it.

  2. Dekron says:

    I subscribed.

    This is about the tenth video I've watched by you guys, and you're amazing.

  3. Raging karma says:

    Here is a possible and simple solution so this problem. English class. Don't change books to video games or movies but instead give the class an option. Kids who want books can do A, Kids that want to do movies can do B, and kids that want to do video games can do C. For example the book kids can analyze The Great Gatsby. The kids for the movies can look into the hardships that the soldiers go through in saving private Ryan or whatever is appropriate. The kids for the Games can go in-depth based the games they want like RPG's, visual novels, or delve into that FPS that they like. While they would be heavily regulated within choice like if you go RPG you might get Persona or fallout while if you go FPS you might get Wolfenstein the New order or Call of Duty MW1.

    I don't think this will just make english more interesting to a wider audience of students but get it out of its mediocrity that it has been in. Not only would it bring gaming into schools but it could be used for teaching.

    Another thing that they could do is bring it into Phys ed class for reactions. Why not sit down to play Street fighter V or Rainbow Six Siege and then at the end of the week see how much improvement your cognitive skills and reflexes have gone up. While is it as healthy as say a good game of soccer no but it is still physical education.

    These are just my solution to getting games into school but also fixing how english class could work for people who think reading is just bland and boring as I do because we all know how much we really wanted to read a Tale of Two Cities or The Merchant of Venice. But it would also expand on phys ed for some of those students who don't like the unit that they are doing in Gym like volleyball or tennis.

  4. Zipra says:


  5. realar says:

    I want more edutainment in this world, MORE!!

  6. Justin Noker says:

    i remember i once told my teacher about minecraft EDU and he was interested in it and did a look through it himself, and long story short he became the head of tech for the district and rolled out minecraft EDU to every elementary school just because of my suggestion

  7. jason bowen says:

    im 13, i go to school wit my skyrim guide book  reading it out to myself when i have extra time, when i get home i know more about that quest or dungen. its fun

  8. UberHyperCube TheHyperCube says:

    Give the kids an option which are
    Play a game
    Or read a boring book and listen to lectures

  9. Mahmoud Gawdat says:

    guys, i am doing a research titled gaming in education and i just watched this video. if there are credible sites that i can use to expand my research please tell me.

  10. melimsah says:

    When I was a kid we'd actively seek out the computers with the games on them – even if they were more educational games (Oregon Trail, Amazon Trail, Number Munchers, Math Blaster, Mavis Beacon, Gizmo and Gadgets, etc), because they were still fun and it wasn't necessarily forced down our throats. Sure, we had maybe an hour of computer lab once a week or twice a month, and they'd go "You can do this game," but even then it wasn't overbearing or awful, it was like recess. It was fun. We'd look forward to it. But if we start using games too much, a lot of that appeal might disappear, much like how many kids don't like reading because of all the forced reading we were put through, or start hating exercise because we were forced into doing 30 minutes of laps in PE rather than freely running around and playing our own way like we did in recess. I dunno.

  11. Joe Compeggie says:

    Why not give the choice of multiple games to play

  12. Aaron Brinkley says:

    Anyone else notice the AOT/SNK reference?

  13. Mister-Nonchalant says:

    I heard a story where Kerbal Space Program (a game near and dear to my heart) was used to teach physics. I think that this was a great use of this type of a game. It would interest a lot of kids to not only learn about those direct physics, but also the topic of space. Before I played KSP I barely cared about rockets and space, and now my National History Day project was on Apollo 15. When I started playing From The Depths, a game about engineering and using complex warships, I started to learn about how ships worked, and how I could apply real life design choices to the game. Finally playing War Thunder, a WW2 airplane MMO, rekindled my interest in WW2 history, learn more about dogfighting tactics, and made me learn a valuable life lesson, Its the things you don't see that get you. (Often in the form of Focke-Wulfs)

  14. lolslayer says:

    I would like to see a game where somebody is trapped in a factory filled with puzzels based on problems in physics they have to solve to get further in the game

  15. curtis preston says:

    one of the problems with this will be burn out, if you have a friend(or your self) that played a rpg for thousands of hours then just stopped because they had enough or they beat the game, we need to find a way to make games endless but still fun after 2 thousand hours of playtime

  16. Amy Trow says:

    I agree with him! I love learning about stuff like Chemistry and just general random facts nobody would know, and I remember them a whole lot better than something like a long lecture on Pythagorean theorem! In fact, the only reason why I know the Pythagorean theorem is because I watched a video online about it!

  17. Fizzy Quizzler says:

    This means a lot to me, I struggled with dyslexia even until high school, until one video game's story grabbed me and never let go, final fantasy 7. if it wasn't for ff7 I would be in a lot worse shape then I am now.

  18. Uncharted says:

    Ever since Kindergarten, I always had the idea that video games can help us learn more. I mean teaching can put people to sleep, to anger, or to not want to learn. I remember trying this in third grade, and was a huge success. Video games should be included into lots of schools. Especially math.

  19. Luka David Torkar says:

    That's just waht I had in mind!!! Our school system is basicaly over 100 years old and does not stand up to todays standards. When we started using it, there were no computers around. I was always thinking about why I don't want to study. I'm a bit laizy. I will admit it, but I still think that most of the fault is on the system itselve that forces me to learn with a constant fear in the background of failing the school and ending on the street living of what the country gives me. Studying should be fun and not a boring thing.

  20. MossOwnsYouYT says:

    Dan for president!

  21. Thedude3rd says:

    0:12 is that Gandhi?

  22. ntdonat says:


  23. Deus Eldesu says:


  24. BGA Seacra says:

    this isn't about games but in our school we have started using i pads in lessons and just having that interactiveness makes it much more interesting. in one lesson we got a map of an old part of town that wasnt being used and had to plan what we would build whilst keeping to the guidelines that we had learnt in lessons before. we even went to that part of town to see it for ourselves. the i pads then connected to the projector at the front so that we could show and explain our ideas to the class. by using the i pads we had a more posibilities and tools so we could do something that would have otherwise been much harder.

  25. mikeman7918 says:

    One of my favorite examples of education via games is Kerbal Space Program, which I am a huge fan of. It teaches orbital mechanics by letting players experiment rather then making them memorize a bunch of facts and equations. It's great because it's fun and engaging, I have spent many lectures in school thinking about how I am going to send a manned mission to another planet or save a seemingly hopeless mission. It does it's job brilliantly and even though I was quite familiar with orbital mechanics before I got that game I have learned a few things.

  26. Minicy says:

    What our tech teachers do for kids is direct them to different educational game websites full of flash games that teach you. Teachers tell kids "Get to level 10 in any field in", and even though it was all the same sort of test-answering stuff, people got more engaged. There were levels to gain, so kids would compete. They would go further than the teacher told them to because GOSH DARNIT McKenzie got to level 15 in Spanish so I've gotta get to 16! Or, kids would be told to go to a certain website and play a game from the Math tab. Kids got to choose, kids got competitive in it, and without even trying to, kids began learning.

  27. someone you don't know says:

    So So TRUE!

  28. vizthex says:



  29. Dominc Dodaro says:

    Now this is a great idea, however the main problem is humanity's stupidity, ignorance, and denial. I've met people who flat out deny that video games can make you smarter, even when you show them the facts that video games can make you smarter they still deny it.

  30. Majime says:

    My first-year college professor used pokemon algorithms to base his word problems.
    Needless to say, I understood the workings immediately.

  31. Majime says:

    I also hate how some "innovative" schools just force kids to "play" a super boring word game with cheesy transition animations. Games without visible goals to the student just don't work. I forgot the name of the game it was, but I played a game that had potato-head looking people in it for puzzles. If anyone knows what I'm talking about, tell me ASAP, I miss that game! At the beginning, you create like 10 of these creatures, they can have 1 or 2 eyes, or no eyes at all, different colored noses, feet, or a spring, or a propeller. It was awesome.
    I also played a math game that was based in a horror setting, a house or something, where you had to complete tasks to get out, and failure lead to falling down a chute or a pit that set you back, assuming you didn't learn the skills you did when you passed the previous level.

    Again, if anyone can remember which games I'm talking about, I'd really appreciate it!

  32. dead inside says:

    what if we copy baka and test. its an anime so it must work.

  33. TFE-TheFlamingEmblem says:

    Holy Shit man you guys need to speak on the press somthing man You have some very deep things going on for you.

  34. Wade Hawkins says:

    I work in education and yes absolutely! I'm with you on this.

  35. Idan Dror says:

    Maybe we're looking in the wrong direction. In kindergarten, it's very different to school. The kids might wake up at a certain hour and go to a place the must go, but most of the kids want to. What's the different between kindergarten, first grade, and higher classes? The difference is that in school, everyone is sitting a class doing a very specific thing, while in kindergarten they are free to do whatever they want. There are many games, and many people to play, and there is also someone to be there for them! This is almost exactly what you have shown in the video – school needs to be more like kindergarten, but not exactly, because nobody is gong to stay in kindergarten forever. but think about it.

  36. Brec Sanchez says:

    so i know this was made a long time ago, but I am actually going to use you in paper on education. I have actually used you guys a few times. It would be sweet if you could post the script y'all are using so i could get exact quotes easier. I try and use a lot of things in my everyday life along with academic sources to prove my point.

  37. Gareth says:

    We also need to have the games as something we can actally play instead of the smartest kids!

  38. julius c says:

    my biggest problem with educational games is that they down right suck, not just graphically but also how they play is just beyond god awful. especially the games forced on you in schools (at least where i come from). One of the main problems i see with this is that they are all games that lack any action what so ever. I have even had a teacher tell me that War Thunder (Gaijin Entertainment) is a terrible game because "you 'kill' people in it". I have also had teachers and staff tell me that the units in Rome Total War "look nothing like what they would in real life and there for are falsely based and teach you how to kill". and here in-lies the big problem for me, schools only focus on what the games look like (like game reviewers) rather then what it actually helps you learn and what it plays like and how that helps teach you. For example War Thunder looks on the surface like a WW2 PVP flight sim, which it is, however it also teaches you how to read a map and asses a given situation while also teaching hand-eye-coordination. Now going back to Rome TW, that game can teach you 5 things, the first is history. This is shown by not only the unit cards and how they look and behave on the field but also the monuments, character names, and city names and locations. Second is that once again it teaches you how to read a map and asses a given situation both on a scale of about a kilometer or so, and on a "global" scale. Third is how to bargain, the diplomacy feature in Rome TW is a great feature because it teaches people bargaining, which is very useful in the real world. Fourth is economics and how to make a budget, the building and requirement options in the game plus the limited amount of money you get forces you to decide how best to spend your money. Fifth and final it teaches you how to solve problems, for example on the battle field you are confronted with several elite units and yours are not so much, do you charge head long, run, or find a way around their advantage? Honestly i know that anything i say will be ignored because the people who run my schools are politically and ideologically driven and that anything i say will probably get the same treatment as a defector from the soviet union so really there's no point as far as i see it.

  39. wesleythomasm says:

    How about a math game set up like an RPG, where you have to calculate a firing solution for your abilities and long division for your armor? I absolutely HATED math, but if I was made "toyetic" enough, I might have started to enjoy it.

  40. a gatling pea says:

    i learned how to count by 25 from pvz lol…. even though i was a adult…. i suck at math

  41. marxxplaysgames says:

    3:16 TITAN GAME!!!

  42. juandiego1993 says:

    if it's in a class room, how about a multiplayer educational game?
    like normal math but just a bit competitive! (for example)

  43. EZCAPE Records says:

    i just had an idea for one doodle jump but with math questions at the top and each box is an answer that would be fun mainly because doodle jump is addictive

    also we had a math game site when i was in school and it was kinda of fun i actually looked forward to the class it was just timed questions but still was kinda addictive and you had to race other people with each question right your car would move forward

    also when VR comes in. it's going to take over faster than a computer worm

    you will be able to go back watch Spartans.

    see the physics of science systems and dig deeper

    with achievements and good game play this will work

    because education was not made right if you have to force people to do it

    just reward curiosity and show them the big picture.

    education used be considered a magic from the gods.'

    and another crazy idea Esports for education games i don't know if it would work but LOL uses it a bit (knowing cool downs etc)

  44. A Nice Cup Of Coffee says:

    I figured how to do this how to get people to enjoy something like learning more because they want to get what we love about games and put it into learning for example I like castle clashers because of the mechanics the fact that every level rewards with maybe a item a level up a new combo a pet or secrets I stumble in to and mini boss sometimes so get that put into education and bam!!! and wanting to learn meaning I am interested so I learn more.

  45. Ragtatter says:

    My favorite educational game is Kerbal Space Program. No better way to teach orbital mechanics!

  46. Vizlox says:

    Maybe they could do something like how they use novels. Novels are meant for enjoyment, for entertainment, but they are used as a means to educate in school about character development and other story telling stuff. Maybe they could use episodic games in the same way where they discuss the episodes of the game in class. They could use games specifically designed for enjoyment, because even if they try to make a game fun. If it's only purpose is for education, chances are students aren't going to like it. Even if it would be fun to play. The fact that it is for education makes it uncool.

    That is just me rambling some thoughts out though 😛

  47. Cuzeg Spiked says:

    Good thing my college knows this

  48. Rodolfo Kimura says:

    Hey! Any teachers around here?
    I'm a rookie teacher in Brazil, and i will start this year in a regular school in a subject called "Technology".
    I'm supposed to teach stuff related to the new technologies, that might be useful for the students in their life. Like, basics in programming, or how to use google drive, and some apps inside it, for example. Anyone here that has any experience in anything similar?

  49. Dynamic Panda says:

    An educational game about a topic that is more like game mechanics, like a game where you program behaviors for robots in various tasks, using something like JavaScript (JS is very good as an entry level language).

  50. Sophie Jones says:

    uhhh… obvious answer is obvious. Montessouri Method. It is already based around games (just, usually, of the non-video kind). Like, there is a game for learning division, or for learning addition or for learning grammar. Not just for typing or something like that. why you no do proper research James? come on, you're slacking.

  51. Danae Kelly says:

    I know driving eventually becomes second nature, but to not have to concentrate at all? To be able to come up with strategies while you're driving? Wow. That's pretty cool! (I'm only learning to drive so it just sounds so weird)

  52. Danae Kelly says:

    If curiosity wasn't more powerful than the threat of punishment, then why would little kids go into places they aren't allowed?

  53. Indie Geek says:

    What if there was an hour of classtime reserved for games where the student was given a choice of three different games to play that teach the same concepts but do so in radically different ways?

  54. dstblj 52 says:

    what about before everyone goes to school in the summer the teacher lays out on a menu all the assignments that you have to do that years and pass to get a hundred and then all day you work through the list with different teachers coming into the room that you are helping kids who need it or just making sure no one is goofing of all day.

  55. Hyperdimension: Silica says:

    How do i know my multiples of 2?
    not math class.
    minecraft! :3

  56. Dark Howl Gaming says:

    Hello @Games in Education. Awesome episode. I'm glad to know that it is not just few of us who think the same way – that games can be medium for learning. That is what I'm trying to promote in my channel too. I'm still ongoing of making it better but that is part of the learning. I like that I learned from your video and will continue to support your channel. Thank you and more power to your team. =)

  57. Ethan Burk says:

    I want to quote you in my essay, but my professor wants us to use the author's name, not just the title of a video or the channel that created it. Do I quote John? Is he the author? I'm assuming someone else is the author, but I don't know.

  58. BackToSquare1 says:

    nuh uh, video games are POISONING our youth

  59. Philip Liu says:


  60. Jason M says:

    Anyone else see Gandhi sitting behind James at 0:12?

  61. Please Help me studios says:

    bad example of this is moby max most kids find workarounds to doing work like "if put up a new tab with a game on it you can play it as long as you want if you switch of the tab when the teacher comes by" or "for all the open ended questions you can put any thing in and still get 100% even if you type cuss words" plus your forced to do it. the only real drive is OMG U GOT LIKE 55 SWEEPSTAKES TICKETS YOUR SOOOO GONNA WIN AND GET THE PRIZE HOW DID YOU EVEN GET THAT MANY and then do nothing to try and get there own plus there is always the "Oh me? ya im doing my work" when all your actuly doing is pulling up random graphs you cant even read much less understand .there is all these "moby max worked great in my class!" quotes on the home page but
    1 there is only like 3 of them
    2 do you ACTUALLY think there gonna put any "My class learnd nothing this is terible!" quotes up there?

    all in all I think moby max is TERRIBLE for this kind of education and if you don't believe me try it for yourself.

  62. Alex Fannin says:

    I think one of the hardest issues in gamifying education is it's hard to teach those solid facts in a way that isn't boring or a monologue. I think the issue is trying to avoid exposition dumps but making sure the message isn't muddled. ex: let's say you are trying to teach that metal conducts electricity to a small child. so you put in a silver strip and tell the kids to zapp it. kid learns "silver stuff conducts electricity"

  63. L says:

    I got competitive in Pokemon and now I'm better at math.

  64. Sfirro says:

    Thats why we souldnt learn in schools. We should learn how to learn

  65. Cris says:

    i wish my school used minecraft education edition so i could whoop my class by just sprinting to the end XD

  66. Please Help me studios says:

    i have an idea for games. so the teachers make a game and secratly tell a few students that if they hang out in a poupular place near the school and play the game and tell anyone who asks them what there doing that there just playing a game they will get extra credit on a test or somthing do that and all of a suden this happens "hey what u doing bro?"
    "just playing a game you wanna try?"
    "sure! wow this is good where did you get this?"
    "on the app store i can download it to your phone if you want."
    "ok here"

    BOOM done and done

  67. Garrett Dustin says:

    good to know

  68. World's Greatest Board Game says:

    I Copyrighted a Board Game,made copies,and Held Tournaments for Adults & Children with Great Success! I would Love to Share and Help Grow The Education of OUR Children.Type James Stubits for MY Videos.Thank You for YOUR Video!

  69. roymustangsgirl007 says:

    I mean, when we were bored in school we snuck onto cool math games (god I'm showing my age aren't I?) they were educational games, and often taught us more than whatever we were doing at school on the computers at the time. But it was fun because it was naughty. Those same games might seem really lame if assigned.

  70. SurvivorTurtle says:

    "If you want to build a ship don't drive the men to the forest, divide up the work and give orders,
    Instead teach them to long for the sea" -someone I can't remember

  71. soundfxmaster says:

    I want to build an educational game that acts like worms using physics calculations to make the shots, the equasion gets run through and the arc gets output and if you get the right equasion the shot will hit, another idea I had was a combat/exploration game where puzzles and traps require riddle solving or mechanical skills along with in game copies of real books that may have relevant information

  72. Oliver Puffer says:

    US Schools : Games are popular, let's use this.
    Also schools : creates a buggy flash game that involves doing math problems in quick succession as its core and only mechanic and assigns it to students as an "optional extra study" alongside regular math homework
    Students: work on other homework instead of playing the game
    Schools: You see! Video games will never work for education! The real
    Problem is that students are lazy and hate to learn!

  73. Alexander DeRuiter says:

    This is what Socrates said in the allegory of the cave

  74. Nerd_in_a_Nutshell says:


  75. Oskar Janson says:

    why not an idle game of math where theres math questions instead of clicking (ill get addicted)

  76. uliwitness says:

    Did I miss it, or does this omit games that are simulations? I find simulations, while maybe not taking advantage of all a game can be, can still help as homework to improve the basic understanding better than three sketches and a wall of text trying to explain certain concepts that are obvious (or at least less unclear) when shown in an animated or interactive way. Like, illustrating projection and dimensions by showing a 3D object and a 2D slice out of it, then letting students move the 3D object and see the shape change, and only then show them a hypercube and say "that's the same thing, just one dimension up". And maybe pack that up in a Monument Valley-style game.

  77. Im MayanWolf says:

    April 3 2018

  78. Jonathan Gidetun says:

    You’re always talking about this ”James” who is he?

  79. youtoober2013 says:

    Shots fired…

  80. * Sardonyx * says:

    Please explain this to the people who made I – ready. The Teachers make us play the lessons and games for education. Or just explain this to teachers who use I – ready…

  81. PSXfangirl says:

    I have an idea for a somewhat game(s) for education. Anyone remember The Magic School Bus, and the games they had? Ever thought of implementing the concept to VR? Imagine touring a cell, with you being the size reduced up to the size of an item. Letting us see the different processes on such a close and personal level, and having multiple interesting personalities from multiple points of view/understanding will help with any questions the player may of had. The students will have the ability of understanding each organelle intimately, and not simply know it like the mitochondria is the powerhouse of the cell. They can learn a little bit about chemistry, and it could be presented in such a way that what is normally more advanced material to a much younger audience. The concepts of cellular respiration's jargon and complicated diagrams more than anything.

  82. Dag Backerud says:

    Our ebukation (sorry i am not a native english speker.) is not broken its just peole that hate sholl that complains.

  83. Mark Scooby says:

    omg, already watched it 2 times.

  84. i have no words says:

    baildis basics?

  85. -リリィ says:

    If anything, educational games and websites definitely need to be better.

    Most that I’ve seen fall flat on their faces because they either apparently forgot to play test (have blatant issues), or think all students are five-year-olds.

    Take Dreambox, for instance.
    It gives the player instructions and help almost exclusively through speaking, and doesn’t provide captions.
    This is very bothersome, not only because the VA they chose sounds rather patronizing, but also because the majority of the sounds the games make are sharp electronic beeps, which encourages you to mute the site. The help section is also delivered in this manner.

    Additionally, the game really likes to talk. Every time you make a mistake, no matter how minor, the game decides that you don’t know anything, and forces you to sit through another explanation problem. It also badgers you for spending more than half a minute on a problem, which is a bit ridiculous, for some of the problems. (Especially the reverse quadratics, where you have to a. move a bunch of sliders around and b. guess-and-check two variables.)

    Despite being a site where you do math for a certain period of time, it doesn’t let students know how many hours or even problems they’ve done within the span of more than a week. It does reward you with “stars” for completing lessons, though, so this might be more of a “my school didn’t look carefully enough” (They gave us hours to sit through, not stars to gather. The stars thing would have also been a measurement system we wouldn’t be able to cheat as easily.) thing, and less of a “educational game doesn’t provide enough stats” thing.

    Dreambox also forgets to lend the player a digital protractor for the game on rotations, expecting them to hold a physical protractor up to their laptop screen. (Luckily, doing the rotation game isn’t absolutely required, but still.) (I’m not sure why my grade has rotations, actually. Don’t we know these already?)

  86. MinccinoLuna Playz says:

    My old math teacher used prodigy to help teach us math and we always were asking to play it and some of us played it at home

  87. CattyRayheart says:

    good games teach well. Look at the example of portal. It teaches you how to use the controls and the way to think with portals. The problem with most educational games is that they are not good games. And some things just have to be drilled relentlessly like say learning letters or basic arithmetic… just think of how much time people spend grinding in RPG's. In my experience those tend to be the most wildly successful and fun educational games that teach something practical are RPG's that use the grinding to make people drill relentlessly on words or letters, with modern voice recognition systems whole foreign language courses could be done that way… but most are fairly low budget and focus on text. If you make it a good, or at least halfway decent game. Most educational games are not good games. Let me emphasize again; All good games teach, the control scheme is not something that is innate, the very concept of a difficulty curve is founded on learning.

  88. Kevin Bano says:

    Thank you for giving me idea! Lately I have been planning to make a game to make my students get interested in economic sciences (I also am planning to use the data for my grad school dissertation). Wish me luck!

  89. CherPsKy says:

    And women tend to not like this type of things hue hue

  90. Soochoup says:

    TLDR: having the feeling of choosing what you do makes that thing (game or not) a lot more powerful. And it's doable in a classroom setting.

    Quite interestingly, This rule of "you can't force someone to play a video game and assume the student will learn by it" applies to pretty much anything. How many kids think they don't like reading because they are forced to read books they don't want to read? I recently was talking with a friend about the fact that I have the feeling of most of my knowledge (at least the things I remember the most) comes from things I decided to watch or read.
    I got to love reading thanks to a teacher I had. She would not make us read a particular book. She just made a "reading corner" in the classroom. With giant pillows and all. And shelves with lots of books. We could go to the reading corner if we finished our exercises, at pauses if we did not feel like going outside, or even during the lunch hour. We could also borrow books and take them home.
    The only rule was: You have to read a book a month; and fill a card with title, author, quick summary, and why you liked it or not. Guess what? IT WORKED. Because in all the books available you would eventually find something that you enjoyed. And then another, and another.
    – Most of the things I learned as a kid was by watching documentaries on DVDs my father bought me. (those were french shows made to simplify science – I think an American equivalent would be "Bill Nye the science guy"). He didn't make me watch this. He just offered me a DVD one day, and then I liked it and asked for many more. I could watch them several times, during hours on weekends and vacation, as you watch a movie. And I learned without knowing it.
    – Most of the things I learned as a teenager and today was from YouTube. Things I watch in my free time like this video because I want to, I like to.

    I think there is few important things going on here. The feeling of having a choice of what to do. Having the choice of when to do it. Being trusted. Not being pushed to do something or constantly being reminded you have to do it.
    And also make the activity attractive by every mean: the reading corner really was a place of soft and warm comfort.
    EDIT: Just realized a big strength of the reading corner was also that it was presented as a reward "if you finish you exercise earlier, you can go read" subtlety implies that reading is a reward

  91. Kirby Stole My Hat says:

    Video games have changed my childhood. I remember reading and playing maxis games (guys who created sims, but what Im talking about is their older games) and it always gave me an urge to learn, I was so depressed at that time but when I played their games I suddenly became a really good student and my depression was gone and I felt great! Thank you so much Maxis, you are one of my favorite video game developers/publishers! Plus, my last name is Mexis, so its like if we were meant to be!

  92. Tiago Beltrão says:

    I agree with the kid on the thumb, why someone would accept to eat a videogame box

  93. Jesse Falleur says:

    I know I'm late to the discussion. I appreciate the observations in the video. I was wondering if you
    could name some of those specific pieces you thought of. For instance, do you think a game that was vr
    and allowed student "gamers" to explore a battlefield in the past would be something that would spark
    that curiousity?

  94. Evil Turnip says:


  95. supa dude101 says:

    I read the comments from 2019 and yeah. Some "educational" games are absolutely unplayable. BUT implementing what you want the student to learn into a fun game that really sparks their curiosity and is not BS is amazing and would work. I'd love to get into rocket science or FTL travel and crazy things like that not because of school, but because of Kerbal Space Program(My personal favorite. I have 1100+ hours played) or Elite Dangerous.
    Civil engineering seems fun, interesting, and challenging at the same time because of Cities:Skyline(I like to call it Cities Skylines).
    Managing a massive transportation network seems interesting because of Transport Fever.
    I don't remember where I got my interest in Computers and cars from, but it was not from school.

    These(except that last one) are all great reasons to incorporate games. And the best part:
    They all have you do some complex logic problems or math problems to achieve a goal you want to achieve in game. Although there is a catch: all the games I mentioned are expensive(Kerbal Space Program is around 45 USD on steam when not on sale). Elite Dangerous costs around 20 USD, and Cities skylines cost around as much if not more. And that might be why their not getting implemented: cost.

  96. The Private Malay says:

    Baldi Basic education learning

  97. James McClanahan says:

    The only games my school played were prodigy(boring) and orphahus the lyrical(Enemy spammed education platformer).

  98. D.J. the man says:

    Does the "f" in grades stand for "fear"?

  99. WriterOf Thought says:

    When I was in junior high, my PE class had just gotten enough funding to buy 2 DDR machines. So on fridays, they would pull them out, and we got a choice: you can play the game, or you can walk laps around the gym.

    I usually chose to play the game.

    But one thing that always bothered me was tangential to this choice.

    My class period for PE was shared with the special needs students. They wanted to play the game too. No big deal.

    Except they always had their choice removed.

    They got to play, but they never got to pick the song. It was always Girls Just Wanna Have Fun because it was the easiest song in the game.

    And they barely got to play.

    Anyone who has played DDR knows that if you get enough moves wrong the level ends.

    So to keep that from happening because their reaction times were slower, other students would stand on the sides and press the buttons for them so the level wouldn't end and they wouldnt feel sad.

    But it bothered me because this meant they could never improve because people wouldnt let them.

    End rant.

  100. Nick B says:

    I remember how I would play a game like terraria and research the best items, the drop chances and where to get them. And the best part was that I enjoyed doing these things

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